THE FIELD GUIDE

Dawnwalker Crafting and Alchemy: All 44 Recipes

Open Crafting in the radial menu, choose a preparation and check its ingredients. Find all 44 recipes below, including base quantities, carry limits and the form needed to use each finished item.

Make a preparation from the radial menu

  1. Open the radial menu and select Crafting in the lower-left.
  2. Choose the preparation and the exact strength you want to make.
  3. Check recipe access, the ingredients required and how many finished copies you already carry.
  4. Craft the item before the encounter, then assign it to a quickslot if you need to use it during combat.

Day Only and Night Only are use restrictions

The crafting menu’s Anytime, Day Only and Night Only filters describe the form that can use the finished item. They do not require you to wait for that time of day before making it. Human healing and vampire Blood Reserve recovery use different preparations.

Recipe books unlock access separately from supplying ingredients. Use the recipe name to distinguish the book you need from the consumable it produces.

Mending Ointment inventory iconMending Ointment
A preparation for immediate human-form recovery.
Animal Blood Infusion inventory iconAnimal Blood Infusion
A vampire recovery preparation with a separate recipe and blood ingredient.

Why “Crafting Limit Reached” appears

Forty-three recipes have a limit of five finished copies in your inventory. Razkovniche Elixir has a limit of one. Reaching that number prevents another craft even when the ingredients are available.

The limit is a finished-item inventory limit, not the quantity produced by one craft. Check it alongside your ingredients when the game refuses to make another preparation.

Search all 44 recipes by name, effect or ingredient

Search for an ingredient such as Perilla or filter by the effect you need. Quantities below are the base ingredients for one craft. Minor, regular and Potent versions have their own recipes; a lower-tier finished potion is not automatically an ingredient in the next tier.

Recipe quantities use PC build 25129649 and match the 44-row recipe table reviewed for build 25232147. The carry limits shown were also checked against that later table.

Scroll across the table
Search all 44 recipes by name, effect or ingredient
PreparationEffectIngredients for one craftCarry limit
Minor Mending OintmentInstant human healingCanteen of Water × 1; Ribwort Plantain × 25
Mending OintmentInstant human healingComfrey × 2; Linseed Oil × 15
Potent Mending OintmentInstant human healingTansy × 2; Weak Spirits × 15
Minor Regenerative SalveHuman health regenerationCanteen of Water × 1; Common Yarrow × 2; St. John's Wort × 25
Regenerative SalveHuman health regenerationCommon Yarrow × 2; Linseed Oil × 1; Yellow Sweet Clover × 25
Potent Regenerative SalveHuman health regenerationPerilla × 1; Weak Spirits × 1; Yellow Sweet Clover × 35
Minor Vitality BalmMaximum healthCommon Yarrow × 2; Linseed Oil × 1; Ribwort Plantain × 25
Vitality BalmMaximum healthAconite × 2; Ribwort Plantain × 2; Weak Spirits × 15
Potent Vitality BalmMaximum healthAconite × 3; Strong Spirits × 1; Tansy × 15
Minor Vigour InfusionMaximum staminaLinseed Oil × 1; Parasol Mushroom × 2; Saffron Milk Cap × 25
Vigour InfusionMaximum staminaParasol Mushroom × 2; Slippery Jack × 2; Weak Spirits × 15
Potent Vigour InfusionMaximum staminaCave Fungus × 1; Slippery Jack × 3; Strong Spirits × 15
Minor Revitalising TonicStamina regenerationCanteen of Water × 1; Parasol Mushroom × 2; Saffron Milk Cap × 25
Revitalising TonicStamina regenerationGreen-Gilled Mushroom × 2; Linseed Oil × 1; Saffron Milk Cap × 25
Potent Revitalising TonicStamina regenerationChanterelle × 1; Green-Gilled Mushroom × 3; Weak Spirits × 15
Minor Aetheric AttunementWitchcraft damageCopper Sulfate × 2; Undead's Bone × 1; Weak Spirits × 15
Aetheric AttunementWitchcraft damageDust of Anachora × 2; Mercurial Water × 1; Sodium Carbonate × 2; Vial of Aether × 15
Potent Aetheric AttunementWitchcraft damageAetheric Essence × 1; Chalcanthum Solution × 2; Glob of Likho's Light × 2; Psoglav Heart × 15
Minor Vrakhiri AttunementVampiric ability damageCopper Sulfate × 1; Vial of Animal Blood × 1; Wolf Claws × 15
Vrakhiri AttunementVampiric ability damageKobold Bile × 2; Psoglav Claws × 1; Sodium Carbonate × 2; Vial of Human Blood × 15
Potent Vrakhiri AttunementVampiric ability damageChalcanthum Solution × 2; Kobold Brain × 1; Psoglav Claws × 2; Tainted Marrow × 15
Minor Fortitude PasteWeapon and fist damageBoar Fat × 1; Linseed Oil × 1; Ribwort Plantain × 25
Fortitude PasteWeapon and fist damageAconite × 2; Boar Tusks × 1; Weak Spirits × 15
Potent Fortitude PasteWeapon and fist damageBoar Fat × 1; Perilla × 3; Strong Spirits × 1; Wild Boar Kidney × 15
Minor Razor Claw VialClaw damageLinseed Oil × 1; St. John's Wort × 3; Wolf Claws × 25
Razor Claw VialClaw damageBoar Fat × 3; Comfrey × 3; Weak Spirits × 15
Potent Razor Claw VialClaw damageBoar Fat × 2; Mercurial Water × 1; Psoglav Claws × 1; Tansy × 35
Minor Keen Eye PotionCritical strike chanceKobold Bile × 3; Slippery Jack × 3; Weak Spirits × 15
Keen Eye PotionCritical strike chanceChanterelle × 3; Mercurial Water × 1; Wild Boar Kidney × 15
Potent Keen Eye PotionCritical strike chanceAetheric Essence × 1; Bear Liver × 1; Cave Fungus × 2; Wild Boar Kidney × 15
Minor Balm of FortitudeNon-magical damage reductionComfrey × 3; Vial of Animal Blood × 1; Yellow Sweet Clover × 35
Balm of FortitudeNon-magical damage reductionBoar Tusks × 3; Green-Gilled Mushroom × 3; Linseed Oil × 15
Potent Balm of FortitudeNon-magical damage reductionBear Liver × 1; Cave Fungus × 1; Chanterelle × 2; Mercurial Water × 15
Minor Powder of Sharp MindActivation Charge regenerationDust of Anachora × 2; Linseed Oil × 1; Undead's Bone × 25
Powder of Sharp MindActivation Charge regenerationDust of Anachora × 2; Vial of Aether × 2; Weak Spirits × 15
Potent Powder of Sharp MindActivation Charge regenerationGlob of Likho's Light × 2; Mercurial Water × 1; Vial of Aether × 25
Beast's Bane BrewDamage by enemy typeBear Liver × 2; Vial of Animal Blood × 1; Wolf Claws × 2; Wolf Heart × 25
Mortal's Bane BrewDamage by enemy typeAnimal Bones × 2; Kobold Brain × 2; Vial of Human Blood × 1; Wild Boar Kidney × 25
Supernatural's Bane BrewDamage by enemy typeKobold Bile × 2; Kobold Brain × 2; Psoglav Heart × 1; Tainted Marrow × 15
Animal Blood InfusionBlood Reserve recoveryRibwort Plantain × 2; Vial of Animal Blood × 1; Yellow Sweet Clover × 25
Mortal's Blood InfusionBlood Reserve recoveryPerilla × 2; Vial of Human Blood × 1; Yellow Sweet Clover × 25
Supernatural's Blood InfusionBlood Reserve recoveryPerilla × 3; Tainted Marrow × 1; Tansy × 15
Venom Claws AmpoulePrevent enemy regenerationComfrey × 3; Vial of Animal Blood × 1; Yellow Sweet Clover × 35
Razkovniche ElixirPermanent health and skill pointRazkovniche Plant × 1; Strong Ancient Reagent × 1; Tatzelwurm Gland × 21

Choose the effect before choosing the strength

Scroll across the table
Choose the effect before choosing the strength
GoalPreparation to compareWhat the effect changes
Recover human health nowMending OintmentInstant healing; Regenerative Salve instead restores health over time.
Improve staminaVigour Infusion or Revitalising TonicVigour increases maximum stamina; Revitalising improves regeneration.
Land more critical strikesKeen Eye PotionCritical chance with weapons and claws, rather than critical damage.
Improve ability damageAetheric or Vrakhiri AttunementAetheric supports Witchcraft; Vrakhiri supports vampire abilities.
Recover Activation ChargesPowder of Sharp MindCharge regeneration, rather than additional charge capacity.
Refill Blood ReserveAnimal, Mortal’s or Supernatural’s Blood InfusionVampire recovery; the infusions also increase Corruption.
Match an enemy typeBeast’s, Mortal’s or Supernatural’s Bane BrewChoose the preparation for the kind of enemy you plan to fight.

Where to shop for crafting ingredients

Plan around the ingredients you are missing, and check the current shop stock before counting on a complete shopping list. Anca and the Matriarch have changing ingredient selections.

Scroll across the table
Where to shop for crafting ingredients
SupplierWhere and whenUseful ingredients to check
VeraVisit her house by day, between Briar Sloughs and Maragir Wealds.Copper Sulfate, Sodium Carbonate, Undead’s Bone, Dust of Anachora, Yellow Sweet Clover, mushrooms, Weak Spirits and water.
Peddler of WondersSouthwestern Svartrau.Wolf Heart, Bear Liver, Wild Boar Kidney, Chalcanthum Solution, Perilla, Cave Fungus, Strong Spirits and Mercurial Water.
MatriarchReach the hidden Uriashi village through Lacra’s quests and choose a peaceful entry.Psoglav Claws, Dust of Anachora, Sodium Carbonate, Chalcanthum Solution, mushrooms and liquid bases; Kobold Brain can appear in the changing stock.
AncaHer position follows quest progress. For Where Old Devils Lie, find her at the Old Inn in St. Tyna’s Grove after the required day following Between the Words.A changing selection of herbs, mushrooms, animal parts and liquid bases. Check for Aetheric Essence when planning Potent preparations.

Check the seller for the recipe book you need

Vera sells the recipes for Beast’s Bane Brew and Venom Claws Ampoule. The Matriarch also sells the Venom Claws recipe, and the Peddler of Wonders sells the recipe for Supernatural’s Blood Infusion.

A merchant selling a finished preparation does not automatically establish that they sell its recipe. Check the book’s name in the shop when your missing requirement is recipe knowledge.

Reserve materials shared by several recipes

Choose the crafts you want first, then add their ingredient quantities. This avoids using the last portion of a shared material on a lower-priority preparation.

Reserve materials shared by several recipes
Planned craftsShared material to reserve
One Regenerative Salve and one Venom Claws AmpouleYellow Sweet Clover × 5
One Vigour Infusion and one Potent Vigour InfusionSlippery Jack × 5
One Aetheric Attunement and one Vrakhiri AttunementSodium Carbonate × 4
One Potent Aetheric Attunement and one Potent Vrakhiri AttunementChalcanthum Solution × 4

Potent Keen Eye does not consume a regular potion

One Potent Keen Eye Potion needs Aetheric Essence × 1, Cave Fungus × 2, Wild Boar Kidney × 1 and Bear Liver × 1. The regular Keen Eye Potion instead uses Mercurial Water × 1, Chanterelle × 3 and Wild Boar Kidney × 1.

Making one of each therefore needs two kidneys plus the other ingredients from both recipes. There is no regular Keen Eye Potion in the Potent version’s ingredient list.

Use Amalgam for buffs that last time segments

Consumable duration can be shown in seconds or with an hourglass for time segments. Check the tooltip before starting a time-consuming objective if you want a buff active afterward.

Amalgam allows two simultaneous consumable buffs with time-segment durations at rank 1, or three at rank 2. Both ranks follow Herbal Remedies I, require Amalgam Manual access and each cost one skill point plus one time segment.

The skill applies in both forms, but its limit concerns buffs whose duration is measured in time segments. Instant healing and every other consumable effect are not all subject to that same two- or three-buff count.

Razkovniche Elixir gives a permanent reward

During The Hedgehog Herb, collect the recipe from the wall of the burned-out house in Oghasti. The plant sequence includes feeding it with blood and allowing one in-game day to pass; return when the journal asks you to check the plant.

The finished elixir requires Strong Ancient Reagent × 1, Tatzelwurm Gland × 2 and Razkovniche Plant × 1. Drinking it permanently increases Health and grants one skill point. Its one-copy carry limit is different from the five-copy limit of the other recipes.

Recipe for Razkovniche Elixir inventory iconRecipe for Razkovniche Elixir
The book supplies recipe knowledge; it is not the finished drink.
Razkovniche Elixir inventory iconRazkovniche Elixir
The crafted elixir carries the permanent reward and one-copy limit.

Places in this guide

Search area

The Hedgehog Herb

Explore the abandoned house in Oghasti and collect the Razkovniche recipe from its wall. The plant sequence requires blood and a wait of one in-game day; return to the plant when the journal prompts you.

Open on the map